
I ask myself what the purpose of this ship is. I'm not great at building design either, usually I just make mine practical. If you would like to see what became of this race track check the video in my signature, and bring popcorn.Īhoy Koder! It was so cool to see you fly a custom starter ship from my pack in my world just hours after we were chatting on the forums. Now, race cars have to look cool right? So, the priorities were agility and style. I am a bit of a racer so on my first "space world" I made a race track.
Only when the vessel's conveyor system is framed up do I start welding. Lay the frame for the ship's core idea: cargo space? welder? weapons?. Place a small landing gear and 3 steel blocks up. Look for problems that require design revisions.Ĭonversely I am currently challenging myself to have a home-ship that grows without plans or forethought just as an experiment to see what the end result will be. Have a goal or challenge in my mind (am I designing a miner for people that crash a lot or creating an asymmetrical ship?). In fact the ships I utilize the most are probably my smallest ones. Having facilities pre-built hinders the player from a design standpoint because you have to take apart what you already have just to get back to a starting point.ĮDIT: Basically, focus on work area and very small tools/design challenges, bigger isn't always better. My favorite scenario is asteroids with a custom spawn ship, so you are forced to make those basic decisions too. I will add that the default rescue ship is terrible, and the lone survivor scenario hands you all the buildings already with a platform. I could go on and on, but this game rewards players that really take their time to think and plan. Build a small cargo ship with just one medium container on board with your materials in it, attach a welder/grinder/drill as needed, but even before you get those components its good just for storage at remote locations for parking next to an ore deposit and loading up ore that you mine by hand into the cargo container.
At 1x you will immediately notice the benefits of not traveling back and forth 10 times for plates, and just turning instead.Īnother recommendation. Try to build accessible inventory very close to where you are constructing your ship. I still remember my first design challenge was just to get buildings oriented the way I wanted them so that I could integrate them into conveyor pathway elegantly, while having adequate access to the individual inventory ports as needed.Īnother thing that gets overlooked is travel time. In survival specifically (I'm a 1x1x1x1/first person only hardcore enthusiast), there are different steps i take to my design.īest way to design is just get a good feeling of your goals before you start throwing blocks down.